Jan 23, 2008, 08:03 PM // 20:03
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#1
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Pious Assault Useful?
As we know guild wars updated this skill. Now they have made it .5 activation. I seriously think this skill is now useful and overpowered.
So what do you guys and girls (gotta be politically correct) think about it.
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Jan 23, 2008, 09:07 PM // 21:07
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#2
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Desert Nomad
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yes, alot
however if you're already using melandru it isn't needed
it's alot better on other weapons
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Jan 23, 2008, 09:32 PM // 21:32
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#3
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Krytan Explorer
Join Date: Dec 2006
Location: Chantry of Secrets
Guild: [Angl]
Profession: D/
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The thing that keeps it off my bar is the fact that it removes an enchantment which kinda sucks.
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Jan 23, 2008, 10:27 PM // 22:27
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#4
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Wilds Pathfinder
Join Date: Oct 2007
Location: :D:D
Profession: D/W
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Its become useful...potentially spreading deep wound on 3 enemies whilst using lyssa makes it a destructive machine.
ive just used it in isle of nameless. Lyssa, AOHM, any old cover enchant, eremite, mystic, pious assault, took him out in 4 seconds
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Jan 23, 2008, 11:19 PM // 23:19
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#5
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Frost Gate Guardian
Join Date: Mar 2006
Location: Indianapolis
Guild: krazy Guild with Krazzzzy People [krzy]
Profession: Mo/
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I don't consider it's damage, recharge, activation time over powered in any kind of way. Dervishes NEEDED another non-elite way of spreading deep wound and it has been added.
HOWEVER
The fact that it can be used on any weapon is questionable....I do believe they will change it to a scythe attack however. I hope they do not personally, because it offers a non-elite deep wound that isn't conditional and does additional damage. This skill shows great promise on a warriors bar, ESPICIALLY a hammer warriors bar. I went through RA today and ran the following:
[skill]hammer bash[/skill][skill]pious assault[/skill][skill]mystic sweep[/skill][skill]Eremite's Attack[/skill][skill]resurrection signet[/skill][skill]Enraging Charge[/skill][skill]warrior's endurance[/skill][skill]bull's strike[/skill]
And it worked AWESOME.
It could use some work, but I am definitely thinking this has major potential.
Last edited by TimTimTimma; Jan 23, 2008 at 11:26 PM // 23:26..
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Jan 24, 2008, 05:12 AM // 05:12
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#6
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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I still wouldnt use this on a dervish. IAS is better than deep wound. this is going to be sweet on a W/D scythe bar though. maybe even viable. maybe.
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Jan 24, 2008, 05:38 PM // 17:38
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#7
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Wilds Pathfinder
Join Date: Nov 2006
Guild: Be Aggressive B E Aggressive [AGRO]
Profession: E/Me
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Quote:
Originally Posted by TimTimTimma
I don't consider it's damage, recharge, activation time over powered in any kind of way. Dervishes NEEDED another non-elite way of spreading deep wound and it has been added.
HOWEVER
The fact that it can be used on any weapon is questionable....I do believe they will change it to a scythe attack however. I hope they do not personally, because it offers a non-elite deep wound that isn't conditional and does additional damage. This skill shows great promise on a warriors bar, ESPICIALLY a hammer warriors bar. I went through RA today and ran the following:
[skill]hammer bash[/skill][skill]pious assault[/skill][skill]mystic sweep[/skill][skill]Eremite's Attack[/skill][skill]resurrection signet[/skill][skill]Enraging Charge[/skill][skill]warrior's endurance[/skill][skill]bull's strike[/skill]
And it worked AWESOME.
It could use some work, but I am definitely thinking this has major potential.
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Why mystic sweep in RA? chancces are you will not have enchantment on you and if you did you probably removed it with pious?
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Jan 24, 2008, 06:17 PM // 18:17
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#8
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Banned
Join Date: Sep 2007
Guild: UNCONTROLLABLE RAGE [moko]
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The 3/4 activation for a small spike
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Jan 24, 2008, 07:07 PM // 19:07
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#9
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Quote:
Originally Posted by TimTimTimma
[skill]hammer bash[/skill][skill]pious assault[/skill][skill]mystic sweep[/skill][skill]Eremite's Attack[/skill][skill]resurrection signet[/skill][skill]Enraging Charge[/skill][skill]warrior's endurance[/skill][skill]bull's strike[/skill]
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your using 20 energy for the spike
Piious,Sweep,Eremites.
You won't be able to use it if you used Enraging charge.
If you used bulls strike you'll also loose the energy >.>
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Jan 24, 2008, 07:09 PM // 19:09
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#10
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Desert Nomad
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Quote:
Originally Posted by ensoriki
your using 20 energy for the spike
Piious,Sweep,Eremites.
You won't be able to use it if you used Enraging charge.
If you used bulls strike you'll also loose the energy >.>
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check the elite
and running radiant insignia's isn't that bad
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Jan 24, 2008, 07:12 PM // 19:12
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#11
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Ah warriors endurance >.<
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Jan 24, 2008, 07:12 PM // 19:12
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#12
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Academy Page
Join Date: Jan 2008
Location: Isle of the nameless
Guild: Captain Tickles Pirate Palooza[Arrr]
Profession: W/
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w/d
Flourish, Pious Assault, Bulls strike, Rush, Zealous Sweep, Distracting strike, frenzy, Res
14 str
12 scythe
just something I screwed around with, nothing great but fun to push buttons!
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Jan 24, 2008, 08:47 PM // 20:47
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#13
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Forge Runner
Join Date: Dec 2006
Profession: D/
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Apparently this is the dervish section
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Jan 24, 2008, 10:05 PM // 22:05
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#14
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Quote:
Originally Posted by dan-the-noob
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I never said you had to use it on a dervish lol. It is just in the dervish section because it is a dervish skill .
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Jan 25, 2008, 02:28 AM // 02:28
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#15
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Frost Gate Guardian
Join Date: Mar 2006
Location: Indianapolis
Guild: krazy Guild with Krazzzzy People [krzy]
Profession: Mo/
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Quote:
Originally Posted by ensoriki
your using 20 energy for the spike
Piious,Sweep,Eremites.
You won't be able to use it if you used Enraging charge.
If you used bulls strike you'll also loose the energy >.>
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Everytime you hit you gain 3 energy, and the skills says it won't raise your energy above 10..25, that doesn't mean you can't gain more than 10..25 energy. The energy is not a problem at all.
I only use enraging for the 2-3 seconds warriors endurance is down to quickly recharge my adrenaline, but I am thinking about removing it for something else, not sure what yet.
P.S. Try flourish on a dervish, might surprise you.
Last edited by TimTimTimma; Jan 25, 2008 at 02:31 AM // 02:31..
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Jan 25, 2008, 05:05 AM // 05:05
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#16
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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Quote:
Originally Posted by TimTimTimma
I only use enraging for the 2-3 seconds warriors endurance is down to quickly recharge my adrenaline, but I am thinking about removing it for something else, not sure what yet.
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i use that bar with distracting strike, another fast attack skill, and when your char stands up after your spike you can distract a key skill (if he survives that is )
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Jan 25, 2008, 03:36 PM // 15:36
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#17
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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I think it's pretty obvious that this skill has spike potential, but you'll need some way to account for the estrip on demand. In terms of a spammable deep wound I think it's plainly inferior to Mel+Wearying.
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Jan 25, 2008, 03:58 PM // 15:58
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#18
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Los Angeles
Guild: SlingBlades
Profession: D/Mo
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I don't think any one said it was a spamable deep wound...But it could be used to finish off a spike with a deep wound and just simply reapply the enchantment after your done with the target.
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Jan 25, 2008, 05:45 PM // 17:45
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#19
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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well it works well when you have no enchants and no condition removal or mel for the weakness from wearying.
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Jan 25, 2008, 05:46 PM // 17:46
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#20
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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Again, you need some way to deal with the strip on demand. You do not, for instance, want to self-strip Prot Spirit when you're spiking. And here's the thing about Deep Wound: you can't actually die from it. That means that in order for DW to be effective, some kind of damage has to be applied afterwards to drop the target (hence axe warriors with Evisc -> Crit/Agonizing). So, it's the draw speed of the second hit that's really critical from a spiking standpoint; it's nice if the first hit is fast too, but that's not where the speed is really making a difference.
In short, Mel+Wearying is probably better for less work. You could potentially run this on a Lyssa ... but they don't really have bar space for a cover enchantment, and their other enchantments need to stay on (Heart of Fury, AoHM, etc.). I don't see why you'd run this on a warrior except for the novelty; the bars above don't have any advantages over standard axe warrior setups.
Last edited by Burst Cancel; Jan 26, 2008 at 01:04 AM // 01:04..
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